TAS Stats+Strats for Tears of the Kingdom
Player movement
Weapon+Material movement
Suggested submission requirements:
- Feel free to submit info in the discord thread or as issues/PRs here
- Attach a TAS script or lotuskit AS file reproducing (at least) the important parts of your submission
- Attach an embeddable mp4 clip of your submission. Please try HandBrake’s 1080p30 options, it can fit several minutes in under 50MB with good-enough quality. I also recommend OBS to record and LosslessCut to trim your files first.
- Game version must be obvious: Either from lotuskit’s display, or emu title bar, or home menu version dialog, or mentioned in your message.
- Explain any prereqs or prep for your submission, either in your message or in script comments
- Source data must be onscreen in either realtime or with a frame latency you can prove:
- Run lotuskit (which draws sometime every frame – drawn data could straddle 2 frames if draw happens “mid-frame”, but for text this would visibly flicker the layout if the draw “subframe” wanders, as it would force/drop varying text into prev/next frames)
- Or find another way to meet this standard (eg correlate a dump or tool output with certain frames in the video, or within some margin)
- If you must infer/guess/round any unverifiable precision or other info: Explicitly call this out. Explain why it can’t be helped. Explain your suspected margin of error/etc.
- Results must be reproducible, don’t submit freak occurrences – but feel free to post or chat about them! Maybe not perfectly or every time (please explain what you can) but reproducible enough.
- Sometimes tas::inputs are appropriate to show menuing/etc, sometimes you should use cheats to get to the point + iterate quickly, sometimes both
- Useful/interesting scripts welcome, not everything needs to be a proof!
- Glitch reference implementations welcome!
An EX-King-Sized Thanks to:
- SciresM and shadow for Atmosphere and exlaunch respectively, I couldn’t read data from the game without them
- dt13269 and Watertoon for their work reverse engineering TOTK, I’d have a hard time with the game’s code without them
- TOTK Speedrunning discord for their massive knowledge of glitches+strats, and Aergyl especially as a major TAS contributor and overall TOTK wizard
- Zelda Data Collection & Research discord for their extensive documentation of general game data
- The Hyrule Engineering discord for partial inspiration
- Nintendo for making games so good that people spend their time doing this with them