covers throwing level to upward, in arbitrary increments of 75% stick frames (TODO measure LookAtCamera angle)
covers ruby, topaz, bomb. Bomb behaves slightly different on impact.
not covered: downward angles, acceleration/drag/terminal effects, speed inheritance
level/default: 8fr windup, then 29.885m/s xz, 1.648m/s up starting 97fr.
16fr later at 113f is final frame of uninterrupted flight, with (I think position is a frame late) with 18.15m-18.25m travel (bomb appears to go slightly further? but this might be its blast mechanics)
best distance: around i=25 3950fr, throw 23.231m/s xz 17.904m/s up, ~50fr airtime, ~39.2m travel
max height: ~10166fr first frame 7.764m/s xz, 28.011m/s up.
to ~10167fr final or 69fr airtime, ~18.55m travel, again bomb seems to bounce a bit farther
throws are constant xz speed at a given y angle (TODO compare more objects/masses/shapes/etc?)
velocity damped to 10% on impact
these objects bounce 2fr during explosion before halt/destruction/???
bomb explosion appears 1fr sooner than gems (TODO numbers suggest this is only visual – check hitbox timing?)
video is potato quality and not quite synced, sorry