AF shield surf drag frames
- this is not a speed test: the first AF cycle isn’t optimal (no need to hold ZR so long on the first iteration, this loses speed) and there are obviously faster starting movements
- basic flight: all jumpslash cancels have 2 frames without drag during the rising motion. These are the only frames without drag.
- mixed shield surf flight: transition between shield surf and js canceling incurs 1 frame of drag as the js cancel begins, then 2 as the shield surf begins, for a total of 3 drag frames for each iteration / js cancel. All other frames have constant xz speed / zero drag.
- those 3 frames match the drag seen in basic airborne drag – you can match speeds between videos, advance 3 frames there + 1 cycle here, and see that the 3 drag frames reduce speed consistently across them.
af-drag.mp4 (download)
here’s an example with slower speeds, to compare drag against basic motion as described ^ tldr its all been consistent
af-drag-slow-shield-eg.mp4 (download)